Chrome/Chromium Now Enabling WebGL 2 By Default On The Desktop
With the very latest open-source Chromium web-browser development code, WebGL 2.0 support is now being turned on by default for desktop (non-Android) builds.
With the latest Chromium Git as of yesterday, WebGL 2 is turned on by default for the desktop but isn't yet ready to be turned on for the Android builds. The WebGL 2 support can be toggled via about:flags.
WebGL 2.0 is derived from the OpenGL ES 3.0 specification and has been in development since 2013. WebGL 2.0 also raises the requirements over WebGL 1.0 to allow for more textures, higher precision in shaders, and more. WebGL 2.0 allows for much more potential of native games on the web and other beautiful graphics. The latest stable release is still WebGL 1.0.2 while the latest editor's draft of the WebGL 2.0 specification can be found here. With Google now enabling WebGL 2 on the desktop by default, it looks like WebGL 2.0 support should be about settled.
With the latest Chromium Git as of yesterday, WebGL 2 is turned on by default for the desktop but isn't yet ready to be turned on for the Android builds. The WebGL 2 support can be toggled via about:flags.
WebGL 2.0 is derived from the OpenGL ES 3.0 specification and has been in development since 2013. WebGL 2.0 also raises the requirements over WebGL 1.0 to allow for more textures, higher precision in shaders, and more. WebGL 2.0 allows for much more potential of native games on the web and other beautiful graphics. The latest stable release is still WebGL 1.0.2 while the latest editor's draft of the WebGL 2.0 specification can be found here. With Google now enabling WebGL 2 on the desktop by default, it looks like WebGL 2.0 support should be about settled.
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