It Looks Like CryENGINE's Sandbox Editor Could Eventually Work On Linux
While the CryENGINE 5.x game engine is supported on Linux, to date their sandbox editor isn't compatible with Linux but it looks like eventually there could be said support.
CryENGINE developer David Kaye has been commenting in our forums pertaining to the discussion around CryENGINE 5.3, which sadly didn't ship with the Vulkan API support as planned. About the lack of Vulkan support in CryENGINE 5.3, the Crytek developer commented, "we looked at the state of Vulkan prior to branching for the stabilisation of 5.3 and decided that we weren't happy with its level of stability, so we delayed it. This is also the reason the release as a whole was delayed. This prioritisation of stability over new features is something our community have requested."
Then in regards to Linux not having CryENGINE sandbox editor support, it looks like with the migration toward their Qt-based editor will be good news as they rid their old Windows-specific code. Kaye wrote, "whilst the engine itself does run on Linux, our Sandbox editor doesn't. However, we've recently (i.e. three days ago) removed the old MFC-based editor to focus solely on the new, Qt-based one. Whilst there are still some modules that are dependent on MFC, these will be rewritten in Qt, at which point making it cross-platform becomes rather more feasible."
More comments via this forum thread. Hopefully we'll see the Vulkan support emerge for the CryENGINE 5.4 release due out in February.
CryENGINE developer David Kaye has been commenting in our forums pertaining to the discussion around CryENGINE 5.3, which sadly didn't ship with the Vulkan API support as planned. About the lack of Vulkan support in CryENGINE 5.3, the Crytek developer commented, "we looked at the state of Vulkan prior to branching for the stabilisation of 5.3 and decided that we weren't happy with its level of stability, so we delayed it. This is also the reason the release as a whole was delayed. This prioritisation of stability over new features is something our community have requested."
Then in regards to Linux not having CryENGINE sandbox editor support, it looks like with the migration toward their Qt-based editor will be good news as they rid their old Windows-specific code. Kaye wrote, "whilst the engine itself does run on Linux, our Sandbox editor doesn't. However, we've recently (i.e. three days ago) removed the old MFC-based editor to focus solely on the new, Qt-based one. Whilst there are still some modules that are dependent on MFC, these will be rewritten in Qt, at which point making it cross-platform becomes rather more feasible."
More comments via this forum thread. Hopefully we'll see the Vulkan support emerge for the CryENGINE 5.4 release due out in February.
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