CryENGINE 5.3 Pushed Back One Month, Delaying Vulkan Support
CryENGINE 5.3 had been planning to ship in mid-October with a number of new features -- including Vulkan support -- but now it's delayed at least one month.
The CryENGINE roadmap has been updated and now it reflects v5.3 as coming mid-November. CryENGINE 5.3 is on-target for having its Vulkan API support ready -- including mobile support -- as well as other 3D engine improvements, animation pipeline improvements, CMake build system to replace the WAF build system, PhysX support, two-wheeled vehicles support, and a wide assortment of other changes.
CryENGINE 5.4 is planned for late February at GDC. For that release is where they hope for a multi-threaded renderer in sandbox, DirectX 12 multi-GPU support, and various other improvements.
The delay of CryENGINE 5.3 isn't too problematic for Linux gamers as unfortunately there aren't many CryENGINE native Linux games right now, but hopefully that will be changing soon.
The CryENGINE roadmap has been updated and now it reflects v5.3 as coming mid-November. CryENGINE 5.3 is on-target for having its Vulkan API support ready -- including mobile support -- as well as other 3D engine improvements, animation pipeline improvements, CMake build system to replace the WAF build system, PhysX support, two-wheeled vehicles support, and a wide assortment of other changes.
CryENGINE 5.4 is planned for late February at GDC. For that release is where they hope for a multi-threaded renderer in sandbox, DirectX 12 multi-GPU support, and various other improvements.
The delay of CryENGINE 5.3 isn't too problematic for Linux gamers as unfortunately there aren't many CryENGINE native Linux games right now, but hopefully that will be changing soon.
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