Unvanquished Makes Its Open-Source Engine Easy For Other Games
The team behind the long-in-alpha Unvanquished open-source game derived from Tremulous have been working on some engine improvements to make their distant id Tech 3 derived engine applicable to other open-source game projects.
For years the Unvanquished developers have been working hard on Daemon, which is their derivative of the ET:XReaL engine that in turn is an overhauled version of the ioquake3 and Wolenstein: Enemy Territory code. As they've done a good job at modernizing this game engine and making it fairly respectable for being a community, open-source project, they're making it easier for other projects to utilize Daemon.
Daemon has added features like Native Client support, its OpenGL 3 renderer is working well, SDL2 support, a C++11 code-base, and many other items differentiating it from the Quake 3 engine days.
There's been interest from Xonotic and Unreal Arena developers in using Daemon and could allow for better cooperation and sharing of assets between open-source projects. This initial work has landed in yesterday's release of Unvanquished Alpha 42.
The alpha 42 release of Unvanquished also has a new "Vega" map and there are various other bug fixes and engine improvements. More details on this monthly update to the Unvanquished game can be found via Unvanquished.net.
For years the Unvanquished developers have been working hard on Daemon, which is their derivative of the ET:XReaL engine that in turn is an overhauled version of the ioquake3 and Wolenstein: Enemy Territory code. As they've done a good job at modernizing this game engine and making it fairly respectable for being a community, open-source project, they're making it easier for other projects to utilize Daemon.
Daemon has added features like Native Client support, its OpenGL 3 renderer is working well, SDL2 support, a C++11 code-base, and many other items differentiating it from the Quake 3 engine days.
There's been interest from Xonotic and Unreal Arena developers in using Daemon and could allow for better cooperation and sharing of assets between open-source projects. This initial work has landed in yesterday's release of Unvanquished Alpha 42.
The alpha 42 release of Unvanquished also has a new "Vega" map and there are various other bug fixes and engine improvements. More details on this monthly update to the Unvanquished game can be found via Unvanquished.net.
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