A Ton Of Direct3D 9 "Nine" State Tracker Improvements Hit Mesa
For those relying upon the "Nine" state tracker for Direct3D 9 support implemented for Gallium3D drivers in order to yield faster performance when running Windows games with Wine, you'll want to pull down the latest Mesa Git code.
Axel Davy and Patrick Rudolph landed nearly 50 patches today into Mesa Git master for improving this D3D9 state tracker. This work is landing just in time for the Mesa 11.2 branching later this month.
The "st/nine" work includes a number of fixes, a render state validation layer, window occlusion handling, support for more formats, and a variety of other changes.
Gallium3D Nine with Wine users can learn more via the Mesa Git log. This is the first Nine state tracker focused improvements in more than five months.
Axel Davy and Patrick Rudolph landed nearly 50 patches today into Mesa Git master for improving this D3D9 state tracker. This work is landing just in time for the Mesa 11.2 branching later this month.
The "st/nine" work includes a number of fixes, a render state validation layer, window occlusion handling, support for more formats, and a variety of other changes.
Gallium3D Nine with Wine users can learn more via the Mesa Git log. This is the first Nine state tracker focused improvements in more than five months.
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