Divinity: Original Sin Is Still En Route To Linux Gaming Systems

Written by Michael Larabel in Linux Gaming on 16 March 2015 at 08:07 AM EDT. 20 Comments
LINUX GAMING
Many Linux gamers have been looking forward to Divinity: Original Sin, a single-player and cooperative multiplayer fantasy RPG that was released for Windows and OS X in 2014. For those wondering about the state of its native Linux release, here's an update from the developers.

A developer for Divinity: Original Sin has explained in a public forum post that the work has taken longer than anticipated for a variety of reasons. Long story short, they're trying to do a proper Linux build without using Wine or any other wrappers for porting their Windows game. They've made much progress there after a significant amount of work and needing to replace some of their middleware code, except that Linux code branch is now out-of-date. With the game they are still working on some "cool things" that they aren't yet ready to announce, but the ported Linux code is now out of sync with those additions. Thus there's still more work in store before the Linux version of Divinity: Original Sin will be released.


Read more via this forum post, "The long Linux delay is unfortunate but we think a lot of players are going to be really surprised and happy with what we're working on, and hopefully we'll be able to continue to support Linux over different games as a result of the effort it's taking now. Anyway, it's a long story but the bottom line is: it's coming and we're working hard on making it good."
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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