GLFW 3.2 Released With Vulkan Support
The cross-platform GLFW library that provides an API similar to SDL for abstracting out differences in window creation, contexts, inputs/events, and more, is now up to version 3.2.
The GLFW 3.2 release adds in Vulkan support alongside its existing support for OpenGL and OpenGL ES. Besides the Vulkan surface creation being supported by its API, GLFW adds in window maximization, window size and aspect ration limits, window icons, XInput joystick input, context-less window creation, and many other features.
GLWF 3.2 was officially released last week and more details on this helper library for cross-platform game developers can be found via GLFW.org.
The GLFW 3.2 release adds in Vulkan support alongside its existing support for OpenGL and OpenGL ES. Besides the Vulkan surface creation being supported by its API, GLFW adds in window maximization, window size and aspect ration limits, window icons, XInput joystick input, context-less window creation, and many other features.
GLWF 3.2 was officially released last week and more details on this helper library for cross-platform game developers can be found via GLFW.org.
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