OpenRW: An Open-Source, Linux-Friendly Reimplementation Of GTA III

Written by Michael Larabel in Linux Gaming on 19 May 2016 at 07:48 AM EDT. 24 Comments
LINUX GAMING
There is OpenMW as a re-implementation of Morrowind, OpenRA as a re-implementation of Command and Conquer, and many other open-source game projects out there seeking to be free engine re-implementation of popular classic games. The latest of these projects is OpenRW, a re-implementation of Grand Theft Auto III.

OpenRW is a re-implementation of Grand Theft Auto III, the title from the franchise that was published back in 2001. Like the other projects of similar nature, it's about making the engine open and portable while all of the game assets remain that of the original game -- thus you must still own a legitimate copy of the Windows game in order to use OpenRW.

The OpenRW implementation is written in C++ and depends upon Bullet, Boost, GLM, SFML, and your normal Linux build toolchain. From the limited documentation available, it does appear that OpenRW is at a state where at least the basics of the game should be working. This project has been in development on and off the past few years by Daniel Evans going back to 2013.

Those wishing to explore this open-source hobby game project some more for firing up GTA3 on Linux, visit this GitHub repository.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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