Godot Engine Still Working On 3.0 Release, WebGL 2.0 & WebAssembly Work Too
Written by Michael Larabel in Linux Gaming on 14 June 2017 at 05:54 AM EDT. 2 Comments
LINUX GAMING --
The open-source Godot 2D/3D Game Engine continues working towards its big "Godot 3.0" release although it remains months behind schedule.

In a status update covering the past two months of work, there has been activity on a new customizable editor theme, WebGL 2.0 and WebAssembly support, support for Mono/C#, initial work on AR and VR support, scripting improvements, and more.

While they originally planned to release Godot 3.0 in fall of 2016, so far the 3.0 release isn't ready. But within a few weeks they hope to ship the 3.0 alpha and then around August they might be in a state for shipping Godot 3.0.0.

More details via today's GodotEngine.org status report.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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