Godot 3.1 Is On The Way With OpenGL ES 2.0 Renderer, 3D Soft-body Physics & Much More

Written by Michael Larabel in Linux Gaming on 31 August 2018 at 05:02 AM EDT. Add A Comment
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Godot has been on a roll lately with this 2D/3D open-source game engine having seen lots of well-deserved attention. Following their big Godot 3.0 release in January, Godot 3.1 is on the way as another significant update.

Godot 3.1 Alpha 1 is now shipping as the first step towards this next feature update to this cross-platform, open-source game engine that was made open-source in early 2014.

The Godot 3.1 engine has been working on OpenGL ES 2.0 rendering support, visual shader editor capabilities, 3D soft-body physics, a 3D ragdoll system, various 2D improvements as well, support for WebSockets, a revamped inspector, improved animation editing, GDScript enhancements, support for BPTC texture compression, and a wealth of other game engine enhancements.

More details on today's alpha release of Godot 3.1 can be found via GodotEngine.org. The actual Godot 3.1 stable release is still likely a few months out with more alphas expected to come.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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