More Optimizations Coming To LZHAM
While LZHAM 1.0 was recently released, the former Valve engineer behind the compression library targeting game assets, Rich Geldreich, is already targeting more post-1.0 improvements to this library.
Rich Geldreich blogged today about some upcoming LZHAM decompressor optimizations that improve the speed by up to around 2%, which can become significant when dealing with game assets of several gigabytes.
More details on these most recent LZHAM optimizations can be found via Rich's blog.
Rich Geldreich blogged today about some upcoming LZHAM decompressor optimizations that improve the speed by up to around 2%, which can become significant when dealing with game assets of several gigabytes.
More details on these most recent LZHAM optimizations can be found via Rich's blog.
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