Leadwerks Game Engine 4.2 Released With Linux Improvements

Written by Michael Larabel in Linux Gaming on 22 December 2016 at 03:00 AM EST. Add A Comment
LINUX GAMING
It's been two years since we last reported on the Leadwerks game engine while this morning the company announced a big update for it that also improves the Linux support.

Leadwerks Software has pushed out Leadwerks Game Engine 4.2 onto Steam. This updated engine integrates GameAnalytics.com analytics support that allows developers to analyze game player behavior, new graphical features, new animation commands and built-in animation management system, compatibility with the latest GCC compiler with C++11, and also fixes a problematic animation rendering bug that affected Linux gamers.

Graphics improvements for Leadwerks Game Engine 4.2 include ray-traced reflections, a screen-space reflection (SSR) post-processing effect, heat haze / glass refraction / soft particles can now be easily added, and spotlights can accept textures to project.

Those wishing to learn more about this cross-platform commercial game engine can visit Leadwerks.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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