Exclusive: LunarXchange To Help Developers Get Started With Vulkan
Tomorrow during the Khronos Vulkan BoF at SIGGRAPH, LunarG will be publicly announcing LunarXchange, a support portal for getting started in Vulkan development that was made possible by Valve's sponsorship of this Linux-focused graphics consulting firm.
LunarG has shared with us details on their LunarXchange announcement scheduled for tomorrow and is kindly allowing us to share this information early with Phoronix readers. LunarXchange is described by Jens Owen of LunarG as "our new support portal called LunarXchange. The site is supporting over 200 Khronos members and Vulkan advisors today, and will go public the day the Vulkan spec is released."
LunarXchange will help developers get started in using this new low-level graphics API. LunarG has been extensively working on Vulkan and SPIR-V, thanks in part to their contract with Valve and it's also through them that they developed the open-source Intel Vulkan Linux driver that's also expected to be released on the day of Khronos releasing the Vulkan specification later in the year. This work has also yielded open-source Vulkan tools that will be released by LunarG for assisting in profiling/debugging/optimizing game engines for this new graphics API.
If you didn't read it a few months back, be sure to read about How Open-Source Allowed Valve To Implement VULKAN Much Faster On The Source 2 Engine. Yesterday we also covered all of the Khronos / OpenGL news for the week from SIGGRAPH 2015.
Embedded below is a brief video provided by LunarG that explains LunarXchange, for those that won't be at the Vulkan BoF session tomorrow.
LunarG has shared with us details on their LunarXchange announcement scheduled for tomorrow and is kindly allowing us to share this information early with Phoronix readers. LunarXchange is described by Jens Owen of LunarG as "our new support portal called LunarXchange. The site is supporting over 200 Khronos members and Vulkan advisors today, and will go public the day the Vulkan spec is released."
LunarXchange will help developers get started in using this new low-level graphics API. LunarG has been extensively working on Vulkan and SPIR-V, thanks in part to their contract with Valve and it's also through them that they developed the open-source Intel Vulkan Linux driver that's also expected to be released on the day of Khronos releasing the Vulkan specification later in the year. This work has also yielded open-source Vulkan tools that will be released by LunarG for assisting in profiling/debugging/optimizing game engines for this new graphics API.
If you didn't read it a few months back, be sure to read about How Open-Source Allowed Valve To Implement VULKAN Much Faster On The Source 2 Engine. Yesterday we also covered all of the Khronos / OpenGL news for the week from SIGGRAPH 2015.
Embedded below is a brief video provided by LunarG that explains LunarXchange, for those that won't be at the Vulkan BoF session tomorrow.
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