Doom 3 Progresses On OpenGL ES 2.0, EGL
Written by Michael Larabel in Gaming on 7 May 2012 at 05:17 PM EDT. 1 Comment
Last month I wrote about a new GLSL back-end for the Doom 3 engine by Oliver McFadden. This week he's now shared his work done to bring OpenGL ES 2.0 and EGL support to this game engine.

Oliver blogged about the work he's been doing lately to allow Doom 3 to run over OpenGL ES 2.0 with EGL. This work would allow for Doom 3 to run on mobile devices, well, assuming the hardware is fast enough to keep up with the engine and game content.

Oliver is the same open-source graphics developer that previously brought the Quake 3 engine to the Nokia N900. On the Phoronix IRC channel (#phoronix on freenode.net), McFadden mentioned he's doing this Doom 3 mobile porting just as a hobby. He also mentioned on the Phoronix IRC channel, "I have to think a little about how the game (either single player or multiplayer) could run on embedded hardware, where you do not have the traditional controls...auto-aim sounds like a good and easy idea initially, but you quickly end up running into many corner cases and/or just annoying the player."

Embedded below is a screenshot showing x86_64 Doom 3 on Linux with OpenGL ES 2.0 with GLSL. This work by McFadden is still a work-in-progress, but it's certainly moving along.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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