Particle Code Platform May Go Open-Source

Written by Michael Larabel in Free Software on 30 October 2011 at 08:17 AM EDT. Add A Comment
FREE SOFTWARE
Particle Code, a software platform that allows game/application developers to easily target multiple operating systems and mobile devices, may not only be gaining Linux support but could also become an open-source development platform if there's sufficient interest.

Particle Code was acquired a few days back by its competitor, Appcelerator. The acquisition appears to mostly be about picking up the Particle Code engineering talent with their vast experience in making games/applications cross-platform in one pleasant sweep.

However, the Particle SDK beta is coming to an end as a result of being bought out by their competitor. In announcing the acquisition, the Particle Code team mentions, "The Particle platform is and will continue to be completely free to developers, new and old. We may even open source parts of it in the future. Stay tuned."

The Particle Code support team also mentions in their forums, "If we see that many developers are interested in it, there's a good chance we'll open source it."

The Particle Code overview lists the supported target platforms as Apple iOS, Android, Windows Phone 7, HTML5, Adobe Flash, J2SE, BlackBerry, WebOS, J2ME, Symbian, and Windows. Developers can be using a Windows, Mac OS X, or Linux (coming soon) host and be writing their games/applications in Java, ActionScript 3, or C# support is evidently being worked on.

Particle Code works by passing the source-code, assets, and UI layouts to the Particle Engine, which in turn has platform plug-ins and translators. This engine translates the original source and assets into native source-code and components for each targeted platform. This translated-to-native code is then passed to each respective platform's SDK to then produce the native applications and the HTML5 version of the game/app.

The Particle Code platform shares similarities to Google's PlayN project, which is a cross-platform game library that's already free and open-source.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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