Open-Source Versions Of BioWare 3D Game Engines
Written by Michael Larabel in Gaming on 03 January 2012 at 04:33 PM EST. 22 Comments
Gaming
There's open-source development work on re-implementations of BioWare's 3D game engines, principally at this point for the Aurora engine as used by Neverwinter Nights.

The developer behind this work has succeeded with a working engine framework, a global configuration sub-system, resource manager, XMV demuxer, basic manager classes of 3D graphics and sound, and much more. Still missing though is the animation subsystem, 3D positional audio, and WMV p-frames.

Specifically for the Neverwinter Nights game this open-source portable version has partially working menus, loading of modules and areas, move support, door interactions, and script execution. However, this open-source community incarnation still lacks area lighting, most script functions, script triggers, walking, combat, and other key features to the game.

There's also work -- with lesser degrees of progress - on Knights of the Old Republic I and II, Jack Empire, Neverwinter Nights 2, The Witcher, Dragon Age: Origins, Sonic Chronicles: The Dark Brotherhood, and Dragon Age 2.

More details on this open-source work can be found in this blog post.
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Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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