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0 A.D. Alpha 11 "Kronos" Begins Doing GLSL

Gaming

Published on 08 September 2012 10:38 AM EDT
Written by Michael Larabel in Gaming
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The eleventh alpha release of the 0 A.D. open-source real-time strategy game has been released.

0 A.D., the open-source game from Wildfire Games that has long been under development, has seen its 11th alpha release on Friday. This cross-platform RTS now improves the realism by introducing several post-processing effects and mapping enhancements by implementing OpenGL GL Shading Language (GLSL) support finally within the game. The GLSL support is currently disabled by default but will be enabled in a future release, with support for ambient occlusion, normal mapping, parallax mapping, specularity, and tree swaying with winds. There's also custom terrain alpha-maps, fancy grass material, and tri-planar mapping for terrain.

0 A.D. Alpha 11 also features new art assets, new sound tracks, user-interface improvements, and game-play improvements. The game-play improvements for this Linux, Windows, and Mac OS X game includes new Celtic factions, a new AI script, gates, a new sound system, and shared LOS among allies.

More information on 0 A.D. Alpha 11 is available from the project's announcement.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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