Doom 3 Dante Engine Runs Faster With GLX Over EGL
Written by Michael Larabel in Gaming on 20 September 2012 at 03:42 AM EDT. 13 Comments
Oliver McFadden spoke on Wednesday during the X.Org Developers' Conference about Dante, his open-source project that's derived from id Software's released id Tech 4 code-base.

While one of his changes to the conventional id Tech 4 code-base is that he introduced EGL support for Dante, which allows the game to then run on some mobile devices plus (along with OpenGL ES 2.0 support) allows for moving to Wayland. However, as talked about during the presentation, using EGL leads to noticeably slower performance than using GLX.

Watch the video below for more details.

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Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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