R600g Shader Disassembler Merged Into Mesa

Written by Michael Larabel in Mesa on 1 February 2013 at 04:40 AM EST. 1 Comment
MESA
The nicer Radeon Gallium3D (R600g) shader disassembler that was previously talked about on Phoronix has finally been merged into mainline Mesa.

Back in December I wrote about the proper Radeon Gallium3D shader disassembler. "For aiding in the debugging process and for improving the Radeon Gallium3D driver with regard to shader optimizations, Vadim Girlin is looking to have a shader disassembler within the driver itself. Adding the disassembler to the Gallium3D driver is small and is only used when an environment variable is set, but adding the ISA information tables is what makes the work large due to all of the data about the different possible shader instructions."

After going through three revisions, Vadim Girlin's shader disassembler for R600g was merged into mainline Mesa today per this commit.

For those wanting to toy with this new feature, the R600_DUMP_SHADERS environment variable controls the new functionality.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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