Bringing Wayland To Proprietary Platforms
For those wanting to bring Wayland to proprietary/embedded platforms, Pekka Paalanen has written a long and detailed technical post about doing so.
Pekka Paalanen's post about supporting Wayland GL clients and proprietary embedded platforms is outlined on his BlogSpot page. His text already makes the assumptions you have a way to implement a Wayland compositor, and APIs for compositing and displaying images. Plus Wayland is mostly centered around OpenGL ES and EGL usage. Pekka's post goes into detail about hardware-accelerated clients and handling buffer sharing with Wayland.
Pekka Paalanen's post about supporting Wayland GL clients and proprietary embedded platforms is outlined on his BlogSpot page. His text already makes the assumptions you have a way to implement a Wayland compositor, and APIs for compositing and displaying images. Plus Wayland is mostly centered around OpenGL ES and EGL usage. Pekka's post goes into detail about hardware-accelerated clients and handling buffer sharing with Wayland.
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