Better OpenGL Debugging Support Merged For Mesa
The crowd-funded Mesa development effort for the OpenGL 4.3 KHR_debug extension was a success and the patches this morning were successfully merged into mainline Mesa.
Timothy Arceri raised over $3,200 USD of a $2,500 goal to be able to take time off work to implement Mesa support for KHR_debug, the OpenGL 4.3 extension now part of the core OpenGL specification for providing greater debugability of GL games/applications by developers.
Timothy posted his Mesa OpenGL debug patches last month and today they were merged to master. KHR_debug is now enabled after several patches were applied and GL_DEBUG_OUTPUT.
Timothy Arceri raised over $3,200 USD of a $2,500 goal to be able to take time off work to implement Mesa support for KHR_debug, the OpenGL 4.3 extension now part of the core OpenGL specification for providing greater debugability of GL games/applications by developers.
Timothy posted his Mesa OpenGL debug patches last month and today they were merged to master. KHR_debug is now enabled after several patches were applied and GL_DEBUG_OUTPUT.
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