Unigine Gets Physical Noise, Render Enhancements
Written by Michael Larabel in Gaming on 12 July 2013 at 12:31 PM EDT. 1 Comment
Unigine Corp has readied another batch of changes for their visually stunning and multi-platform Unigine Engine.

The latest revision to the Unigine Engine introduces a PhysicalNoise object for simulating a force field affecting particles/objects with spatial 3D noise, various render improvements, additions to the engine's C++ API, better UnigineScript support, tooling improvements, and more.

Some of the Unigine Engine render work includes ambient emission and post-processing glow options for the grass_base materials, object terrain coarse textures can now be edited in run-time, and various mesh material changes.

More details on the latest round of Unigine Engine changes can be found via this development log post.
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