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Intel's Mesa Driver Gets Some Exciting Changes

Intel

Published on 02 November 2013 11:35 AM EDT
Written by Michael Larabel in Intel
2 Comments

With Mesa 10.0 planned for release this month and to be branched from Git master this coming week, a number of exciting commits landed on Friday for Intel's open-source Mesa DRI graphics driver.

Among the highlights for the committed work on Friday include:

- A CSE GLSL pass yielding Unigine Engine performance improvements with this commit.

- This commit does some i965 fragment shader optimizations that can help a lot of Steam games with reducing the number of generated shader instructions. There were also similar commits for shader optimizations.

- Mesa received support for the GL_ARB_sample_shading extension. In the end, GL_ARB_sample_shading was enabled for Intel Sandy Bridge and newer. Details on the extension can be found via OpenGL.org.

The numerous code commits from Friday for the Intel Mesa driver are on top of many other new Mesa 10.0 features and OpenGL performance improvements.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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