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Unvanquished Alpha 21 Brings Many Game-Play Changes

Gaming

Published on 04 November 2013 12:02 AM EST
Written by Michael Larabel in Gaming
1 Comment

The very promising open-source open-source Unvanquished first person shooter game that's powered by the Daemon Engine is now out with its latest monthly alpha release.

Unvanquished Alpha 21 doesn't change too much on the engine / renderer side that excites me the most, but there's still some notable activity that happened in the past month for this November 2013 development release to the Tremulous successor.

Among the Unvanquished Alpha 21 changes are redesigned human armour, building changes, unlocking changes, and other game-play changes. Other Alpha 21 improvements include small improvements to shadow and lighting with better accuracy and faster rendering speed and input-related bug-fixes as a result of Unvanquished being ported to the SDL2 library.

More details on the Sunday night release of Unvanquished Alpha 21 can be found via the project's blog post.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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