Recommendations For Porting Your Game To Linux

Written by Michael Larabel in Linux Gaming on 6 April 2014 at 10:08 AM EDT. 7 Comments
LINUX GAMING
Leszek Godlewski, the developer that ported Painkiller to Linux and previously talked about lessons in porting games to Linux (plus more), he's now out with an article covering other recommendations for potential Linux game developers.

Godlewski talks about dealing with multi-lib support particularly around 32-bit games, using Clang in place of GCC when developing a port due to its much faster build times, linking with gold, library groups, debugging symbols, and other developer topics.

Those wishing to learn more about his recommendations in tools and practices for porting games to Linux can read his article on Gamasutra.com.
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Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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