Recommendations For Porting Your Game To Linux
Leszek Godlewski, the developer that ported Painkiller to Linux and previously talked about lessons in porting games to Linux (plus more), he's now out with an article covering other recommendations for potential Linux game developers.
Godlewski talks about dealing with multi-lib support particularly around 32-bit games, using Clang in place of GCC when developing a port due to its much faster build times, linking with gold, library groups, debugging symbols, and other developer topics.
Those wishing to learn more about his recommendations in tools and practices for porting games to Linux can read his article on Gamasutra.com.
Godlewski talks about dealing with multi-lib support particularly around 32-bit games, using Clang in place of GCC when developing a port due to its much faster build times, linking with gold, library groups, debugging symbols, and other developer topics.
Those wishing to learn more about his recommendations in tools and practices for porting games to Linux can read his article on Gamasutra.com.
7 Comments