Valve Is Bringing VOGL To Windows & Working On Regression Tests
Valve's VOGL OpenGL debugger is being ported to run on Microsoft Windows. Besides the work on making the open-source debugger for game developers to work on non-Linux platforms, VOGL also is receiving some other interesting work.
First of all, yes, Valve is making VOGL run on Windows. John McDonald, who formerly worked at NVIDIA as an OpenGL guy and then joined Valve to work on VOGL, has been tasked with porting the OpenGL debugger. The code is still very fresh with the VOGL core library and VOGL code generator just running on Windows as of this morning.
Meanwhile, Mike Sartain at Valve has been working on a new tracing/replaying/trimming regression and smoke test system. Carl Worth from Intel meanwhile has broken up the VOGL source repository into vogl_src and vogl_chroot repositories.
Rich Geldreich in his blog post also mentioned they have been testing traces from some new game titles that will be released later this year on Steam for Linux.
First of all, yes, Valve is making VOGL run on Windows. John McDonald, who formerly worked at NVIDIA as an OpenGL guy and then joined Valve to work on VOGL, has been tasked with porting the OpenGL debugger. The code is still very fresh with the VOGL core library and VOGL code generator just running on Windows as of this morning.
Meanwhile, Mike Sartain at Valve has been working on a new tracing/replaying/trimming regression and smoke test system. Carl Worth from Intel meanwhile has broken up the VOGL source repository into vogl_src and vogl_chroot repositories.
Rich Geldreich in his blog post also mentioned they have been testing traces from some new game titles that will be released later this year on Steam for Linux.
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