The Many Problems With OpenGL
Rich Geldreich of Valve has written a opinion piece on the gripes he has with OpenGL.
Rich wrote about "things that drive me nuts about OpenGL" and covers items like OpenGL's legacy support, OpenGL context creation hell, issues with the API, documentation problems, and other OpenGL shortcomings.
For those wishing to learn more about Rich's OpenGL thoughts, see his personal blog.
Rich wrote about "things that drive me nuts about OpenGL" and covers items like OpenGL's legacy support, OpenGL context creation hell, issues with the API, documentation problems, and other OpenGL shortcomings.
For those wishing to learn more about Rich's OpenGL thoughts, see his personal blog.
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