Advanced Linux Game Programming At GDC Europe
Besides SIGGRAPH going on right now in Vancouver, Canada, over in Cologne, Germany right now is GDC Europe.
GDC Europe ran from August 11 and ends today in the wonderful German city of Kölsch beer and carnival. Leszek Godlewski of Nordic Games talked about advanced Linux game porting at one of the sessions during GDC Europe. Godlewski has made a name for himself with Linux game porting and is responsible for Linux game titles like Painkiller: Hell & Damnation. Leszek has talked in the past about lessons in porting games to Linux, a developer's perspective on Linux game porting, etc.
Leszek's GDC Europe talk covered the usual Linux game porting process, tips about GCC and Clang compilers, Valgrind for tracking down memory issues, and other topics. Embedded below are Leszek's slides for those interested.
GDC Europe ran from August 11 and ends today in the wonderful German city of Kölsch beer and carnival. Leszek Godlewski of Nordic Games talked about advanced Linux game porting at one of the sessions during GDC Europe. Godlewski has made a name for himself with Linux game porting and is responsible for Linux game titles like Painkiller: Hell & Damnation. Leszek has talked in the past about lessons in porting games to Linux, a developer's perspective on Linux game porting, etc.
Leszek's GDC Europe talk covered the usual Linux game porting process, tips about GCC and Clang compilers, Valgrind for tracking down memory issues, and other topics. Embedded below are Leszek's slides for those interested.
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