Advanced Linux Game Programming At GDC Europe

Written by Michael Larabel in Linux Gaming on 13 August 2014 at 09:46 AM EDT. 1 Comment
LINUX GAMING
Besides SIGGRAPH going on right now in Vancouver, Canada, over in Cologne, Germany right now is GDC Europe.

GDC Europe ran from August 11 and ends today in the wonderful German city of Kölsch beer and carnival. Leszek Godlewski of Nordic Games talked about advanced Linux game porting at one of the sessions during GDC Europe. Godlewski has made a name for himself with Linux game porting and is responsible for Linux game titles like Painkiller: Hell & Damnation. Leszek has talked in the past about lessons in porting games to Linux, a developer's perspective on Linux game porting, etc.


Leszek's GDC Europe talk covered the usual Linux game porting process, tips about GCC and Clang compilers, Valgrind for tracking down memory issues, and other topics. Embedded below are Leszek's slides for those interested.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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