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Ioquake3 Works On Finally Switching Over To SDL2

Gaming

Published on 26 August 2014 12:09 AM EDT
Written by Michael Larabel in Gaming
19 Comments

The ioquake3 open-source game engine derived from the id Tech 3 code-base is working to finally switch over to using SDL2 and ditching the old SDL 1.2 support.

Most modern Linux games are now using Simple DirectMedia Layer 2 while ioquake3 is finally preparing to make the official jump to SDL2 from SDL 1.2. The ioquake3 developers are hoping for Linux gamers to test their updated Q3A builds to see how the port to the updated library is panning out. The many games derived from the ioquake3 engine will also need to (ideally) pull in the updated code and release new updates.

Ioquake3 Works On Finally Switching Over To SDL2


The SDL2 transition was announced on Monday at ioquake3.org. Sadly there's nothing new to report at this time on ioDoom3, the open-source engine fork of the more modern id Tech 4 engine.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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