Rich Geldreich Leaves Valves; Points To More "End Of OpenGL" Articles

Written by Michael Larabel in Valve on 9 June 2014 at 08:55 PM EDT. 83 Comments
VALVE
First of all, Rich Geldreich has left Valve. Geldreich was involved with Valve's OpenGL and Linux efforts and has spoken at Steam Dev Days, GDC, SIGGRAPH, and other conferences along with contributed to some open-source projects.

As a foot note to his latest blog post, Rich Geldreich says he is no longer working at Valve nor is he contributing anymore to the Valve VOGL OpenGL debugger targeting game developers. He didn't shed anymore light on his departure and offhand I am not aware of what company (if any) he's ended up at for now, but will try to find out that information shortly.

However, in his latest blog post he's pointed out to more articles about the troubles with OpenGL, after a long string of other recent articles about how OpenGL is broken, the problems with OpenGL, etc.

Rich Geldreich points to an article by Alex St. John in about OpenGL vs. Apple's Metal API. Alex St. John is responsible for Microsoft's DirectX in its early days and went on to found the WildTangent game publishing company. There's also a link to a TIME.com article pointing to Alex St. John's blog post about the belief that Apple's Metal API is such a blow to OpenGL.

Given all the recent GL attention, it will be interesting to see what OpenGL 5.0 looks like... Share your thoughts within our forums.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week