Warsow 1.51 Brings GLSL, Multi-Threaded Sound, Engine Improvements
I just noticed Warsow 1.51 was released earlier this month and this open-source first person shooter has some decent changes for being a release coming not too long after the introduction of Warsow 1.5.
Warsow 1.51 has engine changes for faster map loading times, the renderer now features a binary cache for GLSL programs, asynchronous texture loading is now available by the renderer, a lightweight GLSL shader is used for simple materials, multi-threading support is available within the sound code, and there's various other improvements. Warsow gamers have reported a noticeable improvement in the frame-rate of Warsow 1.51 while I have yet to get around to running any new benchmarks on the Qfusion-powered game yet.
More details on Warsow 1.51 along with download links for all major platforms can be found via Warsow.net.
Warsow 1.51 has engine changes for faster map loading times, the renderer now features a binary cache for GLSL programs, asynchronous texture loading is now available by the renderer, a lightweight GLSL shader is used for simple materials, multi-threading support is available within the sound code, and there's various other improvements. Warsow gamers have reported a noticeable improvement in the frame-rate of Warsow 1.51 while I have yet to get around to running any new benchmarks on the Qfusion-powered game yet.
More details on Warsow 1.51 along with download links for all major platforms can be found via Warsow.net.
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