Warsow 1.51 Brings GLSL, Multi-Threaded Sound, Engine Improvements

Written by Michael Larabel in Linux Gaming on 23 June 2014 at 02:45 AM EDT. 12 Comments
LINUX GAMING
I just noticed Warsow 1.51 was released earlier this month and this open-source first person shooter has some decent changes for being a release coming not too long after the introduction of Warsow 1.5.

Warsow 1.51 has engine changes for faster map loading times, the renderer now features a binary cache for GLSL programs, asynchronous texture loading is now available by the renderer, a lightweight GLSL shader is used for simple materials, multi-threading support is available within the sound code, and there's various other improvements. Warsow gamers have reported a noticeable improvement in the frame-rate of Warsow 1.51 while I have yet to get around to running any new benchmarks on the Qfusion-powered game yet.


More details on Warsow 1.51 along with download links for all major platforms can be found via Warsow.net.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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