Relative Pointer Motion Patches Published For Wayland's Weston
First person shooter gamers can rejoice that relative pointer motion is being worked out for Wayland's Weston compositor.
Being able to obtain relative pointer motion as opposed to absolute mouse coordinates is important for software like first person shooter games. This has been one of the Weston shortcomings but now thanks to new Weston patches along with work for libinput, this matter is now being addressed.
Jonas Ã…dahl posted a few minutes ago the set of 17 patches to Weston for providing relative pointer motions, locking, and confinement. With the relative pointer work also comes new (currently Weston-only) protocol for pointer locking and confinement.
Working out this support for Weston comes in right now at just shy of two thousand lines of code. Plenty more details can be found via this mailing list post.
Being able to obtain relative pointer motion as opposed to absolute mouse coordinates is important for software like first person shooter games. This has been one of the Weston shortcomings but now thanks to new Weston patches along with work for libinput, this matter is now being addressed.
Jonas Ã…dahl posted a few minutes ago the set of 17 patches to Weston for providing relative pointer motions, locking, and confinement. With the relative pointer work also comes new (currently Weston-only) protocol for pointer locking and confinement.
Working out this support for Weston comes in right now at just shy of two thousand lines of code. Plenty more details can be found via this mailing list post.
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