EXT_shader_samples_identical Lands In Mesa

Written by Michael Larabel in Mesa on 20 November 2015 at 10:11 PM EST. 9 Comments
MESA
Ian Romanick has landed support for the GL_EXT_shader_samples_identical extension within Mesa. This is a new OpenGL extension worked on by this member of Intel's Open-Source Technology Center team.

GL_EXT_shader_samples_identical isn't yet part of the official OpenGL registry, but the Mesa documentation explains it as a way for reducing bandwidth use when reading multi-sample textures where the values in the multi-sample control surface are all the same. Besides Ian Romanick working on this extension, Chris Forbes has also been working on it and others at Intel along with Graham Sellers at AMD.

More background and other information on it can be found via Ian's blog. It will also be relevant if supporting SPIR-V for Vulkan and OpenCL in the future. For Mesa 11.1, only Intel Gen7 graphics and newer will support this extension to varying degrees.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week