ModernGL: Improving The OpenGL Bindings For Python

Written by Michael Larabel in Standards on 14 August 2016 at 08:21 AM EDT. 5 Comments
STANDARDS
For those looking to make use of OpenGL from Python, the ModernGL project aims to provide better GL bindings for the language.

ModernGL developers argue that the status quo for OpenGL in Python results in "applications with high latency" while ModernGL aims to be a new set of bindings to simplify the creation of graphics applications. ModernGL aims to fit the needs of not only those wanting to toy with OpenGL games in Python but also scientific simulations and more.

Written on the project's GitHub page, "ModernGL is easy to learn and use, moreover it is capable of rendering with the same performance and quality, with less code written."

The examples page shows off some code for making use of these bindings. Python 3.4~3.6 is supported and OpenGL 3.0~4.5.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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