WINE 1.1.21 Starts On Shader Model 4 Support

Written by Michael Larabel in WINE on 8 May 2009 at 02:06 PM EDT. 44 Comments
WINE
The release two weeks ago of WINE 1.1.20 brought some cleaner Direct3D code, but there really was not much to get overly excited about. The release of WINE 1.1.21, however, is different. With the release today of WINE 1.1.21, work is now underway in supporting Shader Model 4.0 in this open-source project atop Linux and other operating systems. Shader Model 4.0 is the shader language that is used by version 10 of Direct3D.

Last October the WINE developers began working on Direct3D 10.0 support and then earlier this year CodeWeavers, the company that puts out CrossOver Office and CrossOver Games, confirmed their interest in DirectX 10 support for WINE. In WINE 1.1.21 is just the initial work in supporting Shader Model 4.0 with its vertex, pixel, and geometry shaders and high-level shader language, but obviously more is coming in WINE's bi-weekly development releases.

Besides starting on the Shader Model 4.0 support, WINE 1.1.21 introduces support for copying and pasting images from X11 applications, offers GDIPlus improvements, various ListView fixes, and 64-bit support in winemaker. While Mac OS X 10.6 "Snow Leopard" will not be released until late this summer, this is the first WINE release that as support for building on Mac OS X Snow Leopard.

Besides these changes there is also the usual assortment of bug-fixes. The release announcement can be read at WINE HQ.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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