Unigine Engine Updates, Continually Improving
Written by Michael Larabel in Gaming on 16 September 2009 at 06:21 AM EDT. 9 Comments
Last week we confirmed that Unigine's Linux compatible game has been delayed by a few months since Unigine Corp had diverted their resources to finishing out their DirectX 11.0 renderer. This week Unigine has now publicly confirmed their DirectX 11.0 renderer and have said that it is almost ready, but the tessellation support is yet to be implemented. Shader Model 5.0 is also supported by the Unigine Engine.

Outside of the Microsoft APIs, the Unigine Engine recently picked up other new enhancements like faster rendering of the GUI, improves shaders, updated HDR post-processes, collision detection speed-up, a network chat sample, and many other changes. All of the recent improvements to this multi-platform 3D game engine can be found on the Unigine Development Log.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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