Clutter Advances In-Step With GNOME 3.0
With the GNOME 2.31.2 release (an early GNOME 3.0 development snapshot) due out soon and various GNOME packages being checked-in for this milestone, the Clutter developers have made available their first post-1.2 release. Clutter 1.3 is the development series that will lead up to the Clutter 1.4 release that's expected to be released in tandem with GNOME 3.0. The just-released Clutter 1.3.2 release is this first step forwards.
The Clutter 1.3.2 release adds an ActorMeta class for run-time composition of actions and constraints, a ClutterState object for defining animated state transitions, retained clip stacks have been implemented, retained paths are now supported, there is an experimental vector3 API, the Pango layout caching mechanism has been improved for ClutterText, the GLX_SGI_swap_control extension has been fixed, the EGLX back-end has been fixed, and there's various other changes and bug-fixes too.
The Clutter 1.3.2 release announcement can be read on the GNOME mailing list. The Clutter tool-kit is being used by the GNOME Shell, Mutter, a few GNOME Games, the Moblin user-interface, and many other projects for providing a compelling interface that's driven by OpenGL / OpenGL ES.
The Clutter 1.3.2 release adds an ActorMeta class for run-time composition of actions and constraints, a ClutterState object for defining animated state transitions, retained clip stacks have been implemented, retained paths are now supported, there is an experimental vector3 API, the Pango layout caching mechanism has been improved for ClutterText, the GLX_SGI_swap_control extension has been fixed, the EGLX back-end has been fixed, and there's various other changes and bug-fixes too.
The Clutter 1.3.2 release announcement can be read on the GNOME mailing list. The Clutter tool-kit is being used by the GNOME Shell, Mutter, a few GNOME Games, the Moblin user-interface, and many other projects for providing a compelling interface that's driven by OpenGL / OpenGL ES.
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