The State Of Intel's GLSL2 Compiler

Written by Michael Larabel in Mesa on 10 June 2010 at 03:56 AM EDT. 8 Comments
MESA
Intel's Eric Anholt has been working on writing a GLSL2 compiler for their open-source Mesa graphics stack. Mesa's GL Shading Language compiler has been limited to version 1.4 support, but that is changing. In response to the recent ATI R300 GLSL discussion, Eric has provided an update on the Intel efforts.

Eric's branch of Mesa that carries the GLSL2 support for Intel can be found in this repository. Its parser is passing 338 of 363 test cases at present without the preprocessor integrated, which is actually greater than the mainline Mesa parser, but there still are a number of items to tackle. What's left includes actually "gluing" it into Mesa, support for more matrix handling, supporting texture instructions in the Mesa IR code generation, fixing the memory management, integrated the preprocessor, support for loop unrolling, and a few other items.

The status update can be found in this mailing list post.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week