Mono Picking Up F# Support For Linux, Mac OS X, Etc
Last week Microsoft decided to open-source their F# programming language in the form of its compiler and their language's core libraries. Microsoft's F# was opened up under the Apache 2 license and following that release comes a MonoDevelop plug-in and an announcement from Miguel de Icaza that they will begin distributing F# in Mono.
In this blog post by Miguel he shares that F# support will now be distributed by Mono for Linux and Mac OS X. There will also likely be F# support for Google's Android and the Nintendo Wii too, which are other platforms supported by Mono, and that there may possibly be F# support for other Mono platform targets like the Apple iPhone and Sony PlayStation 3.
No other details were given on the Mono plans for rolling out F# support in Mono. The Microsoft announcement of open-sourcing the F# compiler and library can be found at MSDN.com.
In this blog post by Miguel he shares that F# support will now be distributed by Mono for Linux and Mac OS X. There will also likely be F# support for Google's Android and the Nintendo Wii too, which are other platforms supported by Mono, and that there may possibly be F# support for other Mono platform targets like the Apple iPhone and Sony PlayStation 3.
No other details were given on the Mono plans for rolling out F# support in Mono. The Microsoft announcement of open-sourcing the F# compiler and library can be found at MSDN.com.
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