NVIDIA's Looking To Expand Its Linux Team
In early December I shared that NVIDIA was looking to expand its Linux driver team after Andy Ritger mentioned they were looking to take on new engineers. It appears they're still looking to expand with an updated job posting yesterday seeking a Linux graphics software engineer.
NVIDIA's Andy Ritger updated the thread their forum seeking a new Linux software engineer. Candidates for this position must have three or more years developing software for Linux/UNIX, be very strong in programming C, have three or more years experience in writing low-level software, have experience with OpenGL and be familiar with 3D concepts, experience in working on large/complex software components, be experienced in debugging, knowledge of the x86 architecture, graphics driver experience, and carry a BS degree or equivalent.
It's not known at this time what any new Linux employee(s) within NVIDIA may be tasked with or why they are looking to expand. Is there anything you would like to see in their driver short of a full open-source strategy? Share your requests for NVIDIA in our forums.
NVIDIA's Andy Ritger updated the thread their forum seeking a new Linux software engineer. Candidates for this position must have three or more years developing software for Linux/UNIX, be very strong in programming C, have three or more years experience in writing low-level software, have experience with OpenGL and be familiar with 3D concepts, experience in working on large/complex software components, be experienced in debugging, knowledge of the x86 architecture, graphics driver experience, and carry a BS degree or equivalent.
It's not known at this time what any new Linux employee(s) within NVIDIA may be tasked with or why they are looking to expand. Is there anything you would like to see in their driver short of a full open-source strategy? Share your requests for NVIDIA in our forums.
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