The OilRush beta offered to the pre-ordering public is now at version 0.61. The change-log has been posted to our forums.
The reported game-play fixes in this new build are fixed skills and XP calculation.
Code changes include fixing a number of crashes, multi-player support is now working (but there is some yet-to-be-addressed lag issues), UI scaling, hanging on loads, saved games, and UI focus problems.
Visual enhancements include destruction of towers, destruction of units, unit animations, SFX flickering on water, more icebergs on the Arctic map, villages on the jungle map, the sea floor on the Evening map, and a new GUI skin for the technology tree window.
The sound has also been improved with new menu music and two new in-game sound tracks.
OilRush has been on sale for just under a month and so far they have sold just 1,224 copies. Linux users continue to command the sales over Windows users.
With their sales count being very low at this point, there's many Phoronix readers out there that don't yet have this game that offers impressive graphics. Fortunately, we're giving away some copies. You still have until Sunday, the 3rd of April, to register in two ways:
- Follow @Phoronix and @MichaelLarabel on Twitter. By following these two twitter feeds about Linux and technology, you will automatically be in the drawing to win one of at least two copies of the multi-platform OilRush.
- The other option to win is to register on OpenBenchmarking.org and upload a test result from your system using either the Unigine Heaven or Unigine Tropics test profiles (detailed instructions for those needed are in the original contest announcement).
With this new OilRush build, as reported earlier, buying the game once entitles you to play the game under both Linux and Windows. A Mac OS X build is coming soon. OilRush will also be offered on Valve's Steam service for all platforms.