Integrating OpenGL With Qt Quick 2 Apps

Written by Michael Larabel in Qt on 26 January 2016 at 07:27 AM EST. Add A Comment
QT
Giuseppe D'Angelo of the Qt consulting firm KDAB has written another post in his series about integrating OpenGL code with Qt Quick 2 applications.

The post today covers hooking in with the Qt Quick 2 renderer, OpenGL underlays/overlays, and the other steps for integrating this OpenGL code with Qt Quick 2 applications. HOwever, at this time there is no support with the Qt Quick renderer for modifying the OpenGL state.

You can read the lengthy post in full at KDAB.com.

Meanwhile, Mike Krus of KDAB also published today porting Qt 5 to Apple's tvOS. Based upon Qt's iOS port, the Qt5 tool-kit is now being ported to Apple TV.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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