OpenMW Switching From Ogre3D To OpenSceneGraph
OpenMW, the project attempting to make an open-source engine re-implementation of Elderscrols III: Morrowind, is switching out their rendering engine.
OpenMW has used the Ogre3D engine for rendering up to now, but they've decided to instead switch over to using OpenSceneGraph. The OpenMW developers feel OpenSceneGraph is more suitable than Ogre3D for their purposes, due to OpenGL requirements, Ogre's resource system, and other support. OpenSceneGraph meanwhile is a "perfect fit" according to its developers.
The developers are now working to transition the OpenMW code over to OpenSceneGraph. More details on their motives and plans can be found via the OpenMW.org announcement.
OpenMW has used the Ogre3D engine for rendering up to now, but they've decided to instead switch over to using OpenSceneGraph. The OpenMW developers feel OpenSceneGraph is more suitable than Ogre3D for their purposes, due to OpenGL requirements, Ogre's resource system, and other support. OpenSceneGraph meanwhile is a "perfect fit" according to its developers.
The developers are now working to transition the OpenMW code over to OpenSceneGraph. More details on their motives and plans can be found via the OpenMW.org announcement.
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