Much Faster MSAA Anti-Aliasing Is Coming For R600g/RadeonSI
Marek Olšák posted a patch today to significantly boost the performance for games using multi-sample anti-aliasing (MSAA) on both the R600g and RadeonSI Gallium3D drivers.
The few patches are for using hardware MSAA resolves for non-trivial resolves rather than shader-based.
Exciting about the patch series, Marek noted, "one scene with 8xMSAA in HL2: Lost Coast goes from 8-9 FPS to 32 FPS on Evergreen & Wine/Nine."
The work is currently on the Mesa-dev mailing list but will hopefully end up in Git soon enough for benefiting early adopters and making it into the next stable release come September.
The few patches are for using hardware MSAA resolves for non-trivial resolves rather than shader-based.
Exciting about the patch series, Marek noted, "one scene with 8xMSAA in HL2: Lost Coast goes from 8-9 FPS to 32 FPS on Evergreen & Wine/Nine."
The work is currently on the Mesa-dev mailing list but will hopefully end up in Git soon enough for benefiting early adopters and making it into the next stable release come September.
11 Comments