RADV Vulkan Driver Can Now Correctly Render Talos Principle

Written by Michael Larabel in Vulkan on 27 September 2016 at 06:20 AM EDT. 29 Comments
VULKAN
With all of the RADV Radeon Vulkan activity in the past few weeks, The Talos Principle now renders correctly when using this community-driven Vulkan graphics API driver!

It's been over one month that the RADV Vulkan driver has been correctly rendering Dota 2, which I benchmarked this driver at the end of August, while with the latest Mesa "semi-interesting" branch code is now working Talos Principle support when using the Vulkan renderer in conjunction with RADV.

In addition, the vkQuake game that's a port of Quake to Vulkan, is also playing nicely with this branch (previously there was its own vkQuake RADV branch).

David Airlie confirmed RADV rendering Talos Principle correctly via his blog. I'll work on getting out some fresh RADV Radeon Vulkan benchmarks vs. AMDGPU-PRO and NVIDIA in the next week or so, likely in conjunction with some preliminary Linux 4.9 AMDGPU figures.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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