Marek Olšák Talked About Shader Recompiles For RadeonSI
Prolific Mesa contributor and AMD open-source developer, Marek Olšák, talked about handling shader recompiles in the RadeonSI Gallium3D driver.
Yesterday at XDC2015 Toronto, Alex Deucher and Jammy Zhou talked about the state of AMDGPU while Marek was at the X.Org Developers' Conference talking about handling shader recompiles in an effective way for RadeonSI Gallium3D.
It's a more technical talk than say just a RadeonSI status update, but if you have a half-hour to spare and want to learn more about the RadeonSI / AMD GPU LLVM back-end details, the video is embedded below.
Yesterday at XDC2015 Toronto, Alex Deucher and Jammy Zhou talked about the state of AMDGPU while Marek was at the X.Org Developers' Conference talking about handling shader recompiles in an effective way for RadeonSI Gallium3D.
It's a more technical talk than say just a RadeonSI status update, but if you have a half-hour to spare and want to learn more about the RadeonSI / AMD GPU LLVM back-end details, the video is embedded below.
Add A Comment