RadeonSI Gets More Shader Variant Optimizations, Other Improvements
Prolific Mesa developer Marek Olšák has published a new set of 20 patches today for the RadeonSI Gallium3D driver in order to further optimize this driver for AMD GCN GPUs.
The 20 patches published today provide support for optimized shader variants compiled asynchronously. There are also a number of optimizations for optimizing vertex shaders and vertex shader output resources. There are also a total of 14 patches providing "random improvements" and code clean-ups.
Marek is also hoping to do more in RadeonSI for asynchronous compilation.
More details on these 20 new patches that will hopefully be soon hitting Mesa Git via this Mesa-dev thread.
The 20 patches published today provide support for optimized shader variants compiled asynchronously. There are also a number of optimizations for optimizing vertex shaders and vertex shader output resources. There are also a total of 14 patches providing "random improvements" and code clean-ups.
Marek is also hoping to do more in RadeonSI for asynchronous compilation.
More details on these 20 new patches that will hopefully be soon hitting Mesa Git via this Mesa-dev thread.
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