Rust 1.0+ To Focus On Better Windows Support, ARM, & Faster Compile Times
With Rust 1.0 now in beta and v1.0 being in good shape, developers are beginning to form plans for what to add to this Mozilla-sponsored language in the post-1.0 era.
Rust developer Niko Matsakis has written a post this week about priorities after version 1.0 for the Rust programming language.
While the priority action items aren't set in stone, among the top priority items are stabilizing more library APIs, providing better Windows support, enhancing the ARM Rust support, providing faster compile times, better support for distributing Rust libraries and programs, better tool support, dynamic drop, allocators / tracing support, virtual structs, and more.
Some of the other Rust post-1.0 plans include improved macros and syntax extensions, generic integer parameters, async/await/yield support, etc.
For Rust fans/developers interested in learning more, checkout the new blog post at Rust-Lang.org.
Rust developer Niko Matsakis has written a post this week about priorities after version 1.0 for the Rust programming language.
While the priority action items aren't set in stone, among the top priority items are stabilizing more library APIs, providing better Windows support, enhancing the ARM Rust support, providing faster compile times, better support for distributing Rust libraries and programs, better tool support, dynamic drop, allocators / tracing support, virtual structs, and more.
Some of the other Rust post-1.0 plans include improved macros and syntax extensions, generic integer parameters, async/await/yield support, etc.
For Rust fans/developers interested in learning more, checkout the new blog post at Rust-Lang.org.
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