SMOL-V Is A Compression Effort On Vulkan's SPIR-V
Unity rendering expert Aras Pranckevičius has started the SMOL-V open-source project aiming as a compression utility for the SPIR-V intermediate representation used by Vulkan and OpenCL.
SMOL-V aims to compress SPIR-V's shaders that otherwise can get quite large when not making use of compression. Aras has been testing SMOL-V with just not Unity shaders but also The Talos Principle and Dota 2. So far his results are quite promising.
Those wishing to learn more about SMOL-V can visit Aras' blog and the GitHub project site.
SMOL-V aims to compress SPIR-V's shaders that otherwise can get quite large when not making use of compression. Aras has been testing SMOL-V with just not Unity shaders but also The Talos Principle and Dota 2. So far his results are quite promising.
Those wishing to learn more about SMOL-V can visit Aras' blog and the GitHub project site.
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