Star Citizen Plans To Go Vulkan-Only
Written by Michael Larabel in Linux Gaming on 19 March 2017 at 07:05 AM EDT. 55 Comments
LINUX GAMING --
Star Citizen, the much-anticipated space simulator video game that is the most-funded crowdfunding project ever with more than 39 million dollars pledged, is planning to go Vulkan-only.

Star Citizen has been planning for Linux support while now it's been made clear they are planning for Vulkan support not only on Linux but also under Windows.

One of their developers commented, "Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs."

Star Citizen is being built atop CryEngine / Amazon Lumberyard. There still is no firm release date yet for this game but those wanting to learn more can visit the game's website.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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